Dear concerned junior developer,

My old projects tend to make assumptions about the protocol.
IMHO, instead of wading through several versions of the same
generic code trying to find one that works, you should start
with the billing server and/or the SSBot2 core.

Stuff that needs to be done on the AI bot core:
+ Loading graphics directly from the SubSpace .DLL files
+ Fix for projectile motion so they don't go through walls at odd times
+ Collision detection (oi!  It's not so bad, just hard to do elegantly)
+ Gravity wells/Repels (Aaaah!  This involves differential Calculus.
                        I'm still in Math Analysis at school \=)
+ Playerlist, radar fix, etc
+ The AI Itself

Stuff I can't do without a SoftICE expert:
+ Prize synchronization (JeffP sed it had to do with the time sync)
+ Shrapnel synchronization (JeffP sed it was really twisted)

Clearly, there's a lot more than I can accomplish by myself.
I've been able to write a program on my TI calculator that solves
linear projectile motion interception, thus rudimentary turrets
are quite possible at this point.

I did not include any project binaries in the ZIP file, so you'll
need to compile it with a copy of Microsoft Visual C++.  The graphics
library has been stolen shamelessly from my NetNibbles 3 project, and
the zlib interface was taken from the official ZLIB website. Let me
know if the archive is lacking anything else critical, like a library
file or something.

-Catid@pacbell.net