--------CoordConvert version 1.03----------

This utility is made for zone staff which have to use map editors to retrive XY coordinates for *warpto use.
It is nearly bug-free but if you discover any, feel free to email me at Rifleman@DS98.net


--------- Q & A ----------

Q : Where do I find the coordinates to input?

A : By looking at the top of your radar screen or by typing %coord. ( A coordinate consists of a letter ranging from A to Z, followed by a number from 1 -> 22 )


Q : /*warpto doesen`t warp me to ^125! how come?

A : Obviously, /*warpto doesen`t support warping players to "illegal" coordinates beyon the normal range of a map... Then again - why would they?


Q : How come the command doesen`t work? I have triple-checked the coordinates!

A : You must be a moderator or higher. Also, the player you want to warp MUST be running continuum.


Q : Why can`t we use simple coordinates like B2 in the *warpto command? Will this be changed later on?

A : According to Mr. Ekted it will be possible to use the "simple" coordinates in a later version of Continuum, but the "long" coordinates
	the command uses now will remain in use since it is more accurate than normal coordinates.


Q : I need help with a question related to this program I cannot se answered here, what should I do?

A : email me at Rifleman@ds98.net for 24/7 assistance =)



Version history

----1.03----

-Made the coordinate entry box foolproof, won`t crash when you enter the wrong coordinates.
-Misc. interface changes

----1.02----

-Corrected a fatal bug which caused the Y coordinate to be seriously miscalculated.
-Improved the function to calculate coordinates, accurracy dramatically improved compared to the old version.
-Added menus

----1.01----

- Initial release







CoordConvert was made by Rifleman for 17th Parallel staff use.
May freely be distributed and used in other zones,


Comments? Suggestions? Email me at Rifleman@DS98.net



