02/04/04
fixed ?find with no args (explody)

30/01/04
made protocol compatible with 1.3 (r 1.3.1)
added ?bscorereset
added Billing:Network, add your tag here, fx: SSC

26/01/04
implemented ?message and ?messages

25/01/04
fixed duplicate userid bug introduced from dbio split

24/01/04
split data/dbio
fixed whitespace in .conf bug
sensitive ?command <args> are logged as '...'
output from data can be logged
added code to loggers where log level can be set per class
added loadZones()

22/01/04
fixed null pointer exception when players sent remote private messages to anyone not online
changed all <core> logs to <billerprot>
added option to .conf to set console log level

21/01/04
added support for multiple connections
split core to billprot and tcpserver
added code to read operators and enabled operator level (now only ops can do ?bshutdown)

20/01/04
split cmdman
added base to build operator code on
added a load of hashtables for later use with squads, messages, etc
added flushZones(), but no loadZones() yet (thinking of making a reader class)
project has reached critical mass, I'm not adding to it, only tweaking :(

19/01/04
added some stuff, can't remember what
got a lot of the tcp protocol sorted

18/01/04
Started proof of concept biller
got a lot of the player manipulation sorted
some other stuff

-current commands
?buptime
?bversion
?find
?password
?userid
?zone

?bshutdown
?bflush
?broadcast

?message
?messages

-bugs with asss billing module
banners don't work
?find doesn't work with arenas
ip is always 127.0.0.1 (ban system will be weak)
doing ?command without perm's will forward it to biller
biller generated staff message violates chatnet protocol (only 1 part to message)
