thanks for downloading SSGUP v0.6

hope you enjoy this as much as i enjoyed making it, ok well to install simply copy
resource.dll to your subspace directory, make sure you back up your origional resource.dll 
just incase you dont like my update :)


current version info: 


v0.6:

new bouncy bullet shapes, they now remind me of lil ninja stars spinnin around altough thats
not what i was aiming for but still look cool, also they still pulse and blink dif colors

decided i didnt like the bomb explosions i made so i took the origional explosion from the 
game and touched it up with red and some other things then overwrote it

changed the ship explosion, you now die in a ball of green smoke to match your exaust, i
figure whatever your burning for fuel is the same color when it combusts

i noticed some animation errors (such as see through parts on some ships) because of the 
blue paintjob i did on the jav (the reconversion back to a bmp musta screwed some things up)
will fix it later but for now i'll replace the origional ships


v0.5:

touched up the "new explosion" from 0.4, tried to make it less cartoony but sort of failed
well its a lil better now, and took out the blink at the end... will work on it more later

re-made the weasel's emp bombs, now they kick ass and im really happy with them, theyre 
energy balls like the v0.4 regular bombs with electricity swirling around them

something i forgot to mention, the exaust from v0.2 was completely remade in 0.3 and has new 
nicer form not just recolored, (looks really good in the blue jav and green spider)


v0.4:

did some touching up on repel again, lil nicer now

made new bombs, all 4 types now are smaller and look like balls of energy rather than balls
of fur (they also now have lil orbiters floating around them)

made a completely new explosion animation, its a electric sort of thing that looks pretty 
damn cool and only took 4 hours to make


v0.3:

adjusted repel colors, is now red/blue

changed standard mines a bit, pulse somewhat but still have a metalic texture

changed some of the hit by bullet explosions, now more vibrant

changed some weird explosion i couldnt find in the actual game

changed "greens" they now pulse neon green to dark green while spinning and look cooler

made blackholes all nifty and more colorful


v0.2:

adjusted coloring on bomb and ship explosions, now i think they look cooler :)

red, yellow, and blue bullets now pulse and blink, i always thought they looked too dull

standard thusters now give off a odd greenish smoke

red, yellow, and blue bombs pulse brighter or shrink and regrow looking quite a bit cooler

the javelin has undergone a new paintjob and has traded in its dorky yellow to a hazy blue

and some other things i forget heh...


upcoming version info: 
in the future there will be major changes such as completely new ship types, reanimated explosions (electric shocks ect.) reshaped
bullets, bombs, and mines, amazing new arena design and objects (might have theme based choseable designs, such as alien landscapes
and organic arenas), new turret graphics, possibly new sounds, and a new adjusted user interface and menu

creator: fruitbat

go here for more info and newer versions:

http://come.to/ssgup

v0.6 has been tested and built based on subspace v1.34