-------------------------------------------------------------------------------------------- Version 1.34 ============ April 7th 1998 o Fixed Intro Bug o Fixed Frequency Cheat o Increased Foreign Language support ... now supports these characters: ´àâäéèêëìîïòôöùûüÿß o Extra anti-cheat security features added. NOTE: If you experience an error "Cannot find file on hard drive or in DLL" or it says you have the wrong version of the file "subui24.dll" when starting the game, you must delete the file "subui24.dll" in your SubSpace directory and download the latest copy from our website at http://subspace.vie.com/download -------------------------------------------------------------------------------------------- Version 1.33 ============ February 27th 1998 o New ship revealed: The Shark, with cloaking ability. Very maneuverable. Cloaking costs almost 3 times as much power drain compared to the Spider. o Extra anti-cheat security features added. NOTE: If you experience an error "Cannot find file on hard drive or in DLL" or it says you have the wrong version of the file "subui24.dll" when starting the game, you must delete the file "subui24.dll" in your SubSpace directory and download the latest copy from our website at http://subspace.vie.com/download -------------------------------------------------------------------------------------------- Version 1.32. Another rev before we go final that fixes some graphics glitches. MISC. INFO. The game is slated to start shipping the day AFTER Thanksgiving. We will be putting up a Direct Number soon for all of our international customers that cannot use the 888 toll free number. Scores will be reset November 21st BUG FIXES - Banner setting bug is now fixed. Animation player now improved. Infamous "cannot allocate surfaces" bug finally fixed. (we hope) NEW FEATURE - Graphics configuration screen. This is available in the VIEW menu drop bar in the external game shell (where you pick your zones) If you are NOT having performance problems DO NOT change any settings. If someone has a similar card to yours and you want to dupe his settings you can just enter a code that is created in the box. if you accidentally change some settings the default code is... 4000-000g-0zw0 With so many new 3D & accelerated graphics cards out there we thought it would be useful for players to have much more control over there graphics settings. In the new "Advanced Options" menu you will discover a configurability screen. Each card will perform differently depending on what you load into system memory (this is all the boxes on the left) A box that is UNTICKED will attempt to place that item into video memory. So the boxes you tick are the ones that are not placed on your video card. So if you untick all the boxes then it will attempt to put everything in video ram. The major one that should usually remain in system RAM is FONTS. As a rule you will find three configs will work for different cards here. 1.) ALL UNCHECKED 2.) ALL CHECKED 3.) DEFAULT To the right of the box are some other options.... Software Emulation - A super advanced feature that does not work with any commercial cards yet. Ignore for the present. Skip Splash Screen - Removes the "Subspace" Woosh lettering that zooms up when you launch the app. Avoid Page flipping - Most likely to help the Riva chip set and other very powerful cards. Should speed things up greatly for "super" graphics cards. Triple/System Buffer - This option has 2 uses. If you ARE page flipping this option makes it triple buffer, if you are NOT page flipping then this option forces the back buffer into system memory. This option can cause SEVERE slow downs on many cards so don't use it of your fine. Gamma Correct - Allows you to define your own level of gamma correction (in %) The higher the % the more the graphics will wash out. (I have mine set to 90% jeff leaves his at 130%) That's it! Enjoy. -------------------------------------------------------------------------------------------- Version 1.29. Find Servers - This feature is the future of SubSpace. With the VIE servers going down inevitably, users will be able to find servers freely now and join them with much greater ease. Two zones are Warzone were added as a test. Demo.avi - I don't think this can be put into words. It plain and simply ruled! Nuff said. -------------------------------------------------------------------------------------------- Version 1.28. Bug Fixes - 1.28 is all bug fixes, I will list them here without going into great detail. "Absolute weirdness" bug fixed. In 1.27 After you downloaded a level and played in that session then you might become invisible to other players and not see messages! Now fixed. "Drop timer lost" bug fixed. "Scores being lost" bug fixed. This was very bad, some players got their scores completely erased. "Spectator mode bug" ...addressed, maybe. There have been whole arenas dumped to spectator mode and they THINK they have nailed this one but as it is dependent on load they cannot tell until they have this thoroughly tested. "Leviathan Bug" Fixed. For some bizarre reason the Leviathan got downgraded in the last revision, this is now fixed. It is now identical to 1.25. -------------------------------------------------------------------------------------------- Version 1.27. Chuggy Bug Fixed - Thank god, that was horrible. That one second freeze that ocurred every couple of minutes or so is now gone. Good riddance. Download Bug Fixed - There was a slight problem with downloading levels where someone would get half way through downloading one and SubSpace would shut down altogether. Font Changed - Ah, a decent font again. Yes, the one in 1.26 didn't have a lower case F. Didn't any of the beta testers notice that? Graphics Brightness - Cool, I can now take off my sunglasses when I play. Plain and simply, they were too damn bright. Nuff said. -------------------------------------------------------------------------------------------- Version 1.26. First some important news. Subspace will be shipping in early November (NOV 14th is the projected date) Subspace will cost around $29.99 Subspace will be freeplay forever. Subspace will come with a Subspace server so if you wish you can host your own game. You can get more details at http://subspace.vie.com/ In the NEWS section. Enough of that here are the 126 changes. Version 126 Hi guys, well its been a very buzy time but 126 is finally ready. BUG FIXES Proxy servers now work (Fun-O-Tron) Loads of Security patches (yawn). New anti lagger code (self induced lag will now punish the lagger). "Cannot allocate surface" bug fixed. Spectators can no longer anti-warp. Remember not to run debuggers when you want to run Subspace. You can no longer get a flag in spec mode. NEW FEATURES NEW PALLETE banners should now be reset as the new pallet may change them. Template.bmp, in the SS dir has the new pallete. Some level tiles may look funky. All graphics have been brighten up We reccomend turning gamma correction OFF. BUYING The ability to "buy" items is available in some zones. Type ?buy for the price list (cost in points) then ?buy and then name of the item to purchase. EG: ?buy repel This would reduce your points by the cost and give you the item. NEW GRAPHICS & SOUND We replaced the graphics and the sounds again. (coz we cant leave well enuf alone) NEW COMMANDS ESC A or ?arena - Lists all the spawns available in a zone. ALT - Brings up a new mega map of the entire arena and your position in it. ESC S shows your frame rate. NEW GAME STYLES These will be introduce gradually starting off with Soccer.. King of the Hill - Each player has a crown and when he dies he loses his crown. if he kills three crowned players he gets a his crown back. Last person in zone with crown wins. Chase the rabbit - One flag in the game, the owner gets a gun & bomb upgrade (upto lev4) he also gets X10 points for killing enemies. Powerball - Get the powerball in the opponents net. This one is a lot of fun. PERSISTANT CROSS ZONE CHAT CHANNELS Type ?chat XXXX (xxx=name) then log into it. You will auto log into it every time you enter. Great for keeping in touch with squad mates. ;message to chat on chanell. EG: ?chat help ;hello would log you into the chat channel called "help" then send the message "hello" on it. WORMHOLE CHANGES When you enter a wormhole it sends you to a fixed point, This destination changes every 10 seconds. Thus you can 'chase' people through wormholes. PRIVATE SPAWNS WILL NOT KEEP SCORES So dont try to make private zones to run up your score :) SAVING & LOADING OF MACROS ?loadmacro XXXXX ?savemacro XXXXX where XXXX is the file name. To see the format simply save out a macro file. This allows squads to swap macros. SAVEMAP CHANGED You can now only savemaps in specator mode. WINDOWED MODE When you come back from windowed mode you get an engine shutdown. (So only do it in spec.) PRIVATE ARENAS Simply start your spawn with a # Your spawn will then be invisible to others. EG: ?go #private USERS CAN SET MUSIC VOLUME Tired of the loud music? You can change it by ?music XX XX is a number from 0-10 0 being silent 10 being loudest. 4 is bearly audible background. OPTION FOR 3D sounds. This is turned OFF by default but if you have a powerful machine its worth checking out. TRANSLUSCENT EFFECTS Turned off by default this can be turned on on the options menu. MESSAGE TYPING This is now multi line enabled. So you can write your mini novella without breaks. SUBSPACE /OS Now completed but not available for everyone. We now offer the ability for users to make thier own games on our servers. This allows COMPLETE customizing of ships & game paremeters. This feature will be tested for a few days in the league & scenario zones before everyone else is able to check it out. Look for news about it soon. You can check out initial stuff on SS/OS at http://subspace.warzone.com/scenarios its under the zone design section... -------------------------------------------------------------------------------------------- Version 125. Sorry about the big download. New features include: - New outside the game UI. - Squad management commands (see F1 help inside game for details) - Option to ignore public macros - Several cool new graphics inside game including ship rolls - Bullet & bombs trails (acid effect). Turn them off if it slows you down (in shell menu) - Ability to set banner from inside the game ( game menu option ESC B) - Shell message window (when shelled back to OS, you can see/type messages) Please test this feature for us and let us know of any problems - Lagged players will be kicked to spectator mode instead of from game - Turrets are penalized with a slight slowdown - Turret bomb velocity bug fixed - New format player list box - More anti-cheat security - Free movement spectator mode (see F1 help inside game while speccing for details) - New ship type (HMS Lancaster) has bouncy bombs - NightWasp no longer exists -- top dog has SubSpace shield next to his ship - Shrap now thrown randomly - Multifire can default OFF. Make sure you check out the OPTIONS menu (in shell UI) for all new options New spectator modes. The free fly spec mode is striaghtforward but the DUELING spec mode is different. To use: Spectate the first player you want to see. Then move the ticker to the second player then hit F4. You will now always see in between these two players. Only useful for speccing duels. The new UI has been reported to have problems on some boxes running 24bit (it grabs the desktop intead). If this is the case then you can try some things. Change resolutions. Change color depth. Press shift+ctrl as subspace starts up. type subspace /emulate at command line. If you are having problems alt+tabing out use ctrl+esc or alt+esc (to use the desktop chat feature.) In game squad management. Please not although you can change them in the game (hit F1 to see commands) Some change wont take effect till you log out and back in again. You may now permanently IGNORE some people. Simply create an ignore.txt file (notepad is fine) and put it in your subspace directory. Then make a list of names who you want to ignore by line. EG: Playername no.1 Playername no.2 Playername no.3 The WEB LINKS in the new ui can be updated by you its a simple text file called links.txt -------------------------------------------------------------------------------------------- Version 124. NEW FEATURES -Expanded help. Now press F1 repeatedly for additonal keystroke commands. -Team player box now has red dividing line for easy reading hit f2 repeatedly to access. -Multiple mines on top of each other now fixed. -Clock. (For those of you who dont want to know how much time you are wasting you can turn it off in OPTIONS.) BUG FIXES -Turrets now take all energy after you attach as before. -Bomb re coded back to old way (phew!) -Bomb "kick" restored. -Warp into door bug fixed. -Double bomb bug fixed. -------------------------------------------------------------------------------------------- Version 123. NEW FEATURES -Offline tutorial, Newbies should use this. -Warp Point Weapon. To use, shift+insert to lay then hit insert to activate. -?zone command. tells you which zone you are in. -?lines command. allows you to set number of message lines on screen eg: ?lines=8 ENHANCEMENTS Bomb damage fixed and re-done , wahoo! New backgrounds, oooh its a planet! CHANGES You now just click on the PLAY SUBSPACE button to play. This is in readiness for our move to a web based pilot admin system. Thus to join squads or set banners you now have to exit from a game rather than click on the connect button. MISC We will soon be moving to the chicago NAP and we are still aiming for a late April launch. We will keep you posted. Enjoy! -------------------------------------------------------------------------------------------- Version 122. Maintenance release. Many minor buglets fixed. Wav files re-implemented. Load your 32K or less WAV file in the menu screen then send it to a player in the game by ticking his name with PG-DN and hitting Shift+f11 or SHift+F12 Receiving WAV files is automatically DISABLED to turn receive on tick the RECEIVE WAV files button in the menu. To Stop receiving wav files from a player use the ?ignore command Wav files are implemented everywhere EXCEPT the WARZONE where it will NOT work. Extra security code implemented (yawn) Bomb damage now modeled differently accurate hits do much more damage. Weasels EMP bombs damage increased. ?alarm now sends you a small audio PING when a private message is sent. ?alarm turns it OFF DOWNLOAD model now changed. When you auto download from the game it auto detects the quickest way to update your copy. ":" is no longer allowed in your user name level download compression changed so things should download faster. SUBSPACE is now hooked up to the Scottish sheep cloning facility. Use the ?sheep command to access. -------------------------------------------------------------------------------------------- version 121. BUG FIXES Another modification to multifire. Mass player dump bug fixed. NEW FEATURES Zany new ship explosions. Reworked exhaust trails. Reworked backdrops (got rid of grey planet) Terrier fire rate slightly modified. New resolution 1152*864 Remember if you experience slow down you can turn off any of the additional art. -------------------------------------------------------------------------------------------- version 120. BUG FIXES Lost score bug. Hopefully nailed this one. Sorry for the pain it has caused. Hardrive access bug. Addressed it. let us know if it works with everyone. false lockouts should now be fixed. Sorry bout that guys. Banner bug (pallete) - fixed. Multifire - If you didnt take advantage of it, now you never will. Speed Zone - no more zone swapping, you bad people ;) Zone winners - Finally fixed. (phew) Repels - still unreliable weapons (they are meant to be) but will be more effective when they go off. NEW FEATURES 2 new ships Terrier - fires twin guns. About as manueverable as a leviathan. Weasel - Can detect mines on radar. Fires EMP bombs which stop an enemy from recharging. your EMP bombs can also affect YOU if you fire too close. ROCKET pickup. Hit F3 and off you go!!! Dissolve squad feature, menu option. (only the creator can dissolve a squad) Super duper background graphics. These can be turned OFF in the view/options menu. New fly under/over tiles + secret door tiles implimented. Expect the maps to be updated with them in the next few days. In running zone flags now get dropped where a player lost connection. In warzone music now plays when a team has all flags and is about to drop em. Bomb code improved. Fear the leviathan. SHIFT+PG/UP PG/DN now flips down the player list by a page. Oh yeah and we re did all the ship graphics again. NEW PLAYER COMMANDS ?chat=XXXX where XXXX is the name of the chat channel. To chat on that channel use the ; key. EG: ?chat=rod ;hello this sends the message "hello" to everybody on that chat channel. ?chat with no name removes you from a chat channel. ?log - logs all messages to a file. ?log XXXX specifies file name ?log again stopps logging. ?kill - logs all death messages to your message area so you can hit esc to see them. %killer - tells you who last killed you. %killed - tells you who you last killed. ?status - tells you how much charge rate and other powerups you have. remember 100% jav speed is faster than 100% warbird speed. :#squadname:message here Sends a mesage to everyone in that squad across all zones. #message As above but auto sends it to your squad. Right SHIFT + Function keys now gives you extra macros! (menu option) SHIFT+BKSPCE erases entire message. -------------------------------------------------------------------------------------------- Version 119. -New ship graphics. (new web art available for those with sites) -New help/tutorial screens. -Teamates now give you no points if you kill them. -Suicides now impossible but you CAN damage yourself severely. -Packetloss scheme implimented to even out connections. This should allow people with bad connections to stay logged on in all but FLAG ZONES. -Names containing naughty words now blocked ,you bad people :) -Flags now do not appear until after the first minute you enter the game. -Subspace.exe now seperated from art & sound files. I future revs this will allow for much smaller updates. -In some zones you will get a %of you own bounty added to your kill(10-20%). This is an incentive to stay alive with high bounty. -Packetloss is now much more tolerant for spectators. -loads of bug fixes as per usual. SPEED ZONE This new zone is for the player who does not have much time but wants to be able to win a game. The game lasts for 1 hour and after that time the person with the highest score wins. In this game the following commands are available. ?time = time left in game ?best = your personal best. To speed up gameplay players start with 30 bounty in this zone. When you enter game or the game ends your score is reset but your best is recorded. These bests will be posted in the biweekly winners table. TURF ZONE (this one will take some fine tuning) This strategic zone is similar to the game "risk" in concept. 200 fixed flags are distributed around the map. 20 man teams compete to grab and defend territory. Every 10 mins or so you get points depending on how many flags your team owns. The map is designed to be able to make defensive "fronts" thus good squads (even small ones) can stake out their turf and defend it. We hope that this game will be a good start for ownership subgames. We will see. -------------------------------------------------------------------------------------------- Version 118. Maintenance rev. More anti-lag code. If you get "warning no data from server" message just exit the game and it will save your ship provided you dont exit the subspace program. Enemy message bug fixed. Player accidental lock out bug addressed. Set banner bug fixed. (it no longer deletes your arena.lst) Save map function implimented. in the game type ?savemap saves it to a BMP file. ?savemap XXXXXX saves it to whatever name you specify (XXXX is your name) -------------------------------------------------------------------------------------------- Version 117. ?IGNORE You can now IGNORE certain users who annoy you. Simply tick their name with PGDN PGUP then type ?IGNORE you will receive a confirmation message. To UNIGNORE someone simply repeat the process. you can also type ?Ignore followed by the name EG:?IGNORE RODVIK Speed increase. We sped up the game code and it should run faster on slower machines. Talk back commands. If someone send you a private message then type :: to instantly send a message back to them. After you have sent someone a message and want to switch between conversations use SHIFT PG-UP + PG DN to toggle between those people with whome you have recently chatted to. They will be highlight blue in the name box. New "slidey" icons. Icons Slide in and out. Remember if you find icons confusing the TEXT UI is still available. NOTES: This has been a tough few weeks as we have been trying to roll out the new servers. HOPEFULLY this will finally happen next week when we get the east coast server up and all zones will be replicated out there. -------------------------------------------------------------------------------------------- Version 116. BRICK - F4 now drops a wall that can be used to change and enhance your base. SCORES - All scores are now downloaded from the web site. See http://www.vie.com/subspace (this is why the scores were not reset on friday not much point in reseting them only to reset them again 2 days later) ZONES - A short description of the zone is now displayed in the log on box. TILE SETS - Each zone can now have its own tileset. So each zone can look different. -------------------------------------------------------------------------------------------- Version 115. ESC - Expands message box so you can look back at old messages. A maintenance release. Over the past few revs you have seen little actual 'game' changes so you deserve an explanation as to what we have been upto. The reason you had to enter your names again and the reason that the servers had a "buggy" weekend was we have just changed all of the back end to allow 100,000+ users and handle them with ease and simplicity. We simply outgrew our old way of doing things. You may not appreciate the changes now but in the future you will get better service due to this weeks changes. Thanks again for your pateince in this matter. Version 114. Back end stuff. -------------------------------------------------------------------------------------------- Version 1.12 Rookie zone introduced for absolute beginners. No power ups that require new key strokes. Team stat box will now tell you the number of flags owned by a frequency. Lots of fixes for flag game "features" Change frequency now needs max energy when you change freq you warp. LOTS of back end code. -------------------------------------------------------------------------------------------- VERSION 1.11 Anti-lag code for new flag game. Lagged players will now have extreme difficulty in disrupting the flag game. Warzone flag game changed : players must now HOLD the final flags for 60 seconds before they can win the game. Dropped flags now displayed in team flags box. "initializing game" bug fixed. Firewall users and proxy problem solved. Please download the FUN-O-TRON from the website and read the instructions. -------------------------------------------------------------------------------------------- VERSION 1.09 Scores have been reset. Apologies about this but we needed to change the score files. Thors Hammer is now on F6 Decoy is now on F5 (decoy now rotates) Name Box is back on F2 Veteran players who reach a certain points total now may set their personal BANNERS. Some samples have been provided but you may make your own using TEMPLATE.BMP Flag arenas the points are 20,000 points Non Flag arenas the points are 5,000 points -------------------------------------------------------------------------------------------- VERSION 1.08 See the revised HELP file for details. 2 new weapons THORS HAMMER (F3 to fire) Massive bomb that can warp thorugh walls. DECOY (F2 to fire). A replica of yourself to fool your foes. Private Arena spawning by use of the ?GO ARENANAME command. Useful for DUELS and private battles. EG: Hey guys wann come and fight sqd on sqd type ?GO MYZONE everyone who types this then fights in private arena. WARP between PUBLIC ARENA's. For instance the WARZONE may have 6 games of 50 people each to cycle through go the SPECTATOR MODE and hit SHIFT + INSERT. Key changes. ESCAPE KEY now brings up a menu of non essential keys. SHIP CHANGES JAVELIN - This ship is now FAST but very hard to steer. LEVIATHAN - Its Lev3 bombs are now cheaper to fire. SPIDER - Comes with a free DECOY. SUPER - now gives allows you to fire your weapons for FREE instead of upgrading to max. SHEILD - now gives a % of protection that goes down over time. It is no longer 100% protection. FLAG CARRIERS now have thier names in RED. PILOT SCORES are now only shown above 1000 (plus your own). ?USAGE tells you how long you have played the game. errr thas it I think. **MInor change I reduced the energy cost for Cloak. SHould make spiders a little better. RAGNAROK IS OVER! Thanks for your support during this difficult time. The bell of time rings and the world has ended. Ragnarok is finished. From the mists comes a champion and his legion of Valkeries. Bozo! Black Hole! Time itself comes to an end and the snake eats its own tail. Ragnarok is officially over. OK guys to get back to your zones. Log into the Ragnarok one more time to get the ARENA.LST then log into your old zones as normal. Alpha zone 2 players. Please not that whatever score was highest in either Alpha zone now applies in the expanded Alpha Zone. --------------------------------------------------- Our August 2nd champions! Shoeguy [Grand Champion Pilot] --- Harvester Of Sorrow [Grand Champion Squad] D-ToX [Pilot Warzone] --- ReDS [Squad Warzone] Bozo [Pilot Alphazone] --- Black Hole [Squad Aphazone] Bozo [Pilot Alphazone2] --- Black Hole [Squad Alphazone2] --SubSpace -------------------------------------------------------------------------------------------- VERSION 1.07 is current Arena Spawning implimented. For the next 24 hours RAGNAROK will be the only available zone. ALL SCORES IN OTHER ZONES HAVE BEEN SAVED. On Wednesday Aug 7th all old arenas will be back up. Until then enjoy the mayhem of Ragnarok. In Ragnarok the zone spawns a new arena when players reach critical mass. This allows multiple game arenas sharing a score data base within a single zone game type. Remember all old arenas will be back up on Aug 7th and all scores have been saved. Enjoy. -------------------------------------------------------------------------------------------- VERSION 1.06 is current More internal changes. Special thanks to Richard Wacker for helping us with bugs. Version 1.07 will be early next week. Please dont bother complaining about numerous upgrades. Thats why its called a beta test. -------------------------------------------------------------------------------------------- VERSION 1.05 is current. New internal protocol implimented. You are now able to set what 'bounty' enemy ships become light blue at. %redname, %redflags, %redbounty are new macros for flag game. Closest red person,bounty and flags. -------------------------------------------------------------------------------------------- VERSION 1.03 is current. User interface is now configurable unser VIEW/OPTIONS. Users of slower machines may want to use text UI. Mines now appear different to bombs. SERVER UPDATE - Invinsible bug addressed. Thanks Arbitrage! -------------------------------------------------------------------------------------------- CURRENT VERSION IS 1.02 Users asked for demographic info. New User Interface New help file to learn icons F2 gives team stats Bombs give "kick" and new anims. new bullet damage levels (Lev1's now are more powerful.) Glue replaced by engine shutdown. Burst shrapnel will only damage you after it has bounced. New sounds Ability to become spectator and change ships in game F11 & F12 -------------------------------------------------------------------------------------------- CURRENT VERSION IS 1.00 Doors fixed. Antiwarp now only affects enemies. League SYSOP stuff implimented. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .99 Ghost has been replaced by ANTIWARP this device prevents nearby enemies from warping. NEW weapon - BURST, Activated by SHIFT+DELETE New Arena structure you must graduate from one arena to play the next. PBOMBS now have a saftey fuse to stop you killing yourself. You no longer receive flag points if you are in a safezone. When you enter a safezone all bombs & mines of yours are destroyed. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .97 Another latency reducing rev. Lots and lots of internal stuff. Messages: You can now send a messages to an enemy team by picking a player and starting the message with " Standard messages now go to everyone nearby (roughly radar distance) Prizes should now be more common. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .95 Technical update (no goodies) rev. Latency code debugged and optimized. ?Team gives a list of that players teamates. you dont take damage if you have nearly full energy. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .94 Gates implimented. Game should now work with NT Game now works with TRUMPET (maybe) New directX drivers in full rev. Type ?flags to see who has flags. Game jittering reduced (maybe) In game commands - (sorry i didnt post them before) When sending radio messages there are now some new commands you can put in to make sending messages easier. In the message if you add the following case sensitve key letters then they will do the following. These are best made as macros. %coord = Prints out your co-ordinates. EG: "Hi guys I am at %coord " will come out as "Hi guys I am at H11" %area = Gives text description of your area. EG: "Hi guys I am in %area " will come out as "Hi guys I am in upper left." %selfname = Gives your own name in game EG: "I am %selfname" will display as " I am Rodvik" %tickname = prints the name you have ticked on the stat box. EG:"Ok %tickname" will display as "Ok persons name" %squad = prints out what sqd you are on. %frq = prints out what frequency you are on. %bounty = prints your bounty. %flags = how many flags you have. %energy = much energy you have. %sheild = how much longer you have left with sheilds. %super = how much longer you have super left. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .92 Fixed graphics glitch bug that would have paralyzed slower machines. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .91 Message censoring implimented for those who dont wanna hear the bad language. Wormhole implimented with Gravity. Wormholes inflict damage and warp you. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .90 (be up in a bit) Sectors now displayed on map to help you find your way around. Flag carriers are colored red on radar. Spectator mode bugs fixed. Flag (no score) bug fixed. Sorry about that. Radar bug fixed. Gamma correction implimented. F9 to activate in game. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .89 If a player is in a safe zone with flags, he loses them if he is shot or bombed. He takes no other damage. -------------------------------------------------------------------------------------------- CURRENT VERSION IS .88 "Capture the flag sub game added." The first team to capture all 16 flags gets a points bonus. Flags appear as red crates and do not appear on radar. In the top right of screen is a number. A:B Flag. A = Your flag B = Team flags. Name tags now are displayed as follows. Rodvik AA:B AA=bounty B= Flags carried. If you kill a player you get his flags. Bullet damage points changed. Now less random and generally do less "big hit" damage. If you lose your connection to the game and fly to a safe zone you can reconnect and your ship will be saved. If you exit the app you will lose your ship. Turrets now require 12pnts bounty before they can attach. (No more neg turrets). Possibly we have fixed the "no run" bug that dumps you back to desktop. (maybe).