##################################################################### ############### ####### ################################### ############## ########### ######################################## ############## ########### ########### ################# ############### ######## ###### #### #### ################ ################### ########### ##### #### #### ################ ################### ########### ##### #### #### ################ ############## ####### ###### #### #### ################ ##################################################################### -= SHIP SET MAKER =- Made by: Dzy Labram WARNING: YOUR SHIP-SIZE HAS TO BE EVEN, MAYBE IT WON'T HAVE TO IN LATER VERSIONS, BUT NOW IT HAS TO. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Edit a ships.bm2 2. The right format of a ship set 3. Make the program rotate the ships 4. Errors 5. Contact -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. EDIT A SHIPS.BM2 -=-=- You can edit a existing file or make a new one. Just make the file with an normal editor like Paint Shop Pro or MS Paint. Make the file in the right format (see next paragraph) and make sure that you save it as a 256 colors bitmap. If something is wrong with the file, this program won't work. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. THE RIGHT FORMAT OF A SHIP SET -=-=- The file has to be this format: WB UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY JV UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY SP UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY LV UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY TR UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY WS UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY LC UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY SH UP EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY The EMPTYs don't have to be empty but if you want to rotate the ships with the EMPTY it is recommended that you make them empty (totally black (= #000000). It could be that your ships is getting strange dots. Each ship has to be the same size and they have to be a square. In this version the size has to be EVEN. So it can't be: 19 x 19. The ship size can't be bigger than 60 x 60 because of the memory of the older computers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. MAKE THE PROGRAM ROTATE SHIPS -=-=- If you want the program to rotate some ships (why wouldn't you :P ) make the following steps: - Click on load to looad the file with the ships you want to rotate. - If it's right, you won't get an error and you will see some info about the file. Click on the checkboxes if you want to rotate that ship or not. - Click save to make a new bmp/bm2 file with the rotated ships. In this version you have to type something like: 'SHIPS.bm2' or 'test.bmp' -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. ERRORS -=-=- What does these errors mean? - Your ships aren't squares, the X and the Y should be the same! * Your ships aren't squares they have to be like X x X or Size x Size. If they aren't squares, SS / Continuum won't accept them too. - The wrong number of ships, or your ships don't have the good size! * You don't have the right format (10 to left, 32 to bottom) or your ships aren't squares (same like above) - This file is corrupted, or this isn't a bitmap file! * You're file is corrupted by some program or this just isn't a bitmap file. - Your bitmap file is compressed, in this version, compressed bitmaps cannot be used! * In this version, you can't use compressed bitmaps. Maybe in later version it can be used. We have seen that the Paint version of XP makes the file compressed automatically. I am sorry we can't use it now already. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. CONTACT -=-=- If you want to report any bugs or just want to make some comments, mail me at this address: brillin_best@hotmail.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Dzy Labram =-