--------CoordConvert version 1.03---------- This utility is made for zone staff which have to use map editors to retrive XY coordinates for *warpto use. It is nearly bug-free but if you discover any, feel free to email me at Rifleman@DS98.net --------- Q & A ---------- Q : Where do I find the coordinates to input? A : By looking at the top of your radar screen or by typing %coord. ( A coordinate consists of a letter ranging from A to Z, followed by a number from 1 -> 22 ) Q : /*warpto doesen`t warp me to ^125! how come? A : Obviously, /*warpto doesen`t support warping players to "illegal" coordinates beyon the normal range of a map... Then again - why would they? Q : How come the command doesen`t work? I have triple-checked the coordinates! A : You must be a moderator or higher. Also, the player you want to warp MUST be running continuum. Q : Why can`t we use simple coordinates like B2 in the *warpto command? Will this be changed later on? A : According to Mr. Ekted it will be possible to use the "simple" coordinates in a later version of Continuum, but the "long" coordinates the command uses now will remain in use since it is more accurate than normal coordinates. Q : I need help with a question related to this program I cannot se answered here, what should I do? A : email me at Rifleman@ds98.net for 24/7 assistance =) Version history ----1.03---- -Made the coordinate entry box foolproof, won`t crash when you enter the wrong coordinates. -Misc. interface changes ----1.02---- -Corrected a fatal bug which caused the Y coordinate to be seriously miscalculated. -Improved the function to calculate coordinates, accurracy dramatically improved compared to the old version. -Added menus ----1.01---- - Initial release CoordConvert was made by Rifleman for 17th Parallel staff use. May freely be distributed and used in other zones, Comments? Suggestions? Email me at Rifleman@DS98.net